White Papers

Here you can find the latest white papers from the Arm ecosystem team. These white papers looks at potential future solutions for VR and graphical development. Each of the white papers are in PDF format and can be downloaded below.


360-degree video rendering white paper

360-Degree Video Rendering

Using Arm Technology to Implement 360-Degree Video Efficiently

The introduction of virtual reality has brought new applications to the surface as well as derivatives of existing technologies. One improvement over existing technologies can be seen in the case of 360-degree video. The increased immersion of virtual reality can easily be applied to video - providing superior user experience over the traditional video that is projected into flat surfaces.

This white paper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to produce high quality final results.

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Foveated Rendering White Paper download page

Foveated Rendering Tecniques

This white paper describes Foveated Rendering on Arm devices, it explains and discusses points such as:

  • What foveated rendering is, and what are it's use cases.
  • Optimizing VR applications for foveated rendering, saving on fragment shading loading on GPU compared to variable-resolution shading.
  • The potential problems and overall benefits such as performance improvements and extended battery life of devices. 

This white paper shows what is achievable on current devices using the Multiview extensions to create a Variable-resolution shading algorithm and then further improve it with eye tracking to develop a fully functioning Foveated rendering algorithm.

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