Vulkan demos

See below a selection of Vulkan demos running on Arm Mali architecture, these demos have been created by Arm and our partners.

Performance comparison in Unity - Vulkan API vs OpenGL ES

Side-by-side performance comparison of Skyforce Reloaded Unity-based game from Infinite Dreams. Both versions run at 60FPS and at this framerate, Vulkan renders 6x more starts and 2x more bullets than the OpenGL ES version.

View on YouTube

Vulkan renderpass optimization shows 20 percent reduction in frame time

Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.

View on YouTube

Vulkan API vs OpenGL ES in Unity - Get 10-12 percent extra playtime on mobile

Infinite Dreams showcases their “Sky Force Reloaded” game title in two different builds on Android: on the right hand-side you can see the version running OpenGL ES and on the left hand-side the version running Vulkan. The power consumption is measured in both versions, and the results show that Vulkan consumes 10-12% less power than OpenGL ES.

View on YouTube

First comparison of Vulkan API vs OpenGL ES API on ARM

A demo to show Arm’s implementation of Vulkan energy efficiency compared to OpenGL ES. Vulkan is the new graphics API from Khronos, shown here

running on a Mali GPU. Read our Arm Connected Community blog post for more details.

View blog on Arm Community

Other Demos

Check out the rest of Arm's graphics and multimedia demos from events like GDC, partners and projects.

Other Demos