Vulkan vs OpenGL ES on Arm mobile

A demo to show Arm’s implementation of Vulkan energy efficiency compared to OpenGL ES. Vulkan is the new graphics API from Khronos, shown here
running on a Mali GPU. Read our Arm Connected Community blog post for more details.

The Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload
across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API.